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King's Quest II: Romancing the Throne

๐Ÿ•น๏ธ King's Quest II: Romancing the Throne

Platforms Amiga, Apple II, Apple IIgs, Atari ST, DOS, Macintosh, PC Booter Developed by Sierra On-Line, Inc. Published by Sierra On-Line, Inc. Released 1985 Gameplay Graphic Adventure, Puzzle elements Perspective Side view Genre Adventure Setting Fantasy Interface Point and Select, Text Parser Visual Fixed / Flip-screen Description After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her. King's Quest II: Romancing the Throne is a graphic adventure game. As is typical for Sierra's AGI games, players move Graham around with arrow keys and perform actions by typing commands in the interface, which are usually combination of verbs and nouns. The game is similar to its predecessor in structure and gameplay system. Like Daventry, Kolyma is a large cyclical world consisting of interconnected screens. Compared to the first game, it is bigger and busier, with more locations and places of interest. Puzzles follow a similar format; knowledge of fairy tales is advisable for solving some of them, and complex solutions grant the player more points than a brute force approach possible in some cases. From Mobygames.com. Original Entry